9/24/2023 0 Comments Android civilization v imageThe game has a relaxed pace, and requires you to painstakingly build your empire and civilization city by city, experience by experience. This block is always placed at the end of a file.Civilization V isn't designed for impatient players. The team name is usually the default value, e.g. This block doesn't seem to correspond to anything in the game The sizeof this block is unknown, but this block size increases as the number of civs increases. There is a section between the city data and team data that doesn't seem to be used anywhere, except for padding. In version 12, the sizeof this struct is 136 bytes. In version 11, the sizeof this struct is 104 bytes. 4 (>2) is garrisoned, 2 (>1) is embarked, 1 (>0) is fortified)ģ2 bytes for version 11, 64 bytes for version 12 Uint8 (version 11) or uint32 (version 12)ġ byte for version 11, 4 bytes for version 12 In version 12, the sizeof this struct is 84 bytes. In version 11, the sizeof this struct is 48 bytes. GameOptionDataSize (Only if version >= 11) TeamCount (should be the sum of PlayerCount and CityStateCount) 4 (>2) is southwest edge, 2 (>1) is southeast edge, 1 (>0) is eastern edge)Įlevation (0 = flat, 1 = hills, 2 = mountain)Ĭontinent (0 = none, 1 = Americas, 2 = Asia, 3 = Africa, 4 = Europe)įeatureWonderType (index in feature wonder list, 0xFF if none) Only 3 edges needs to be marked per tile. RiverData (The low 3 bits means the tile border has a river. ResourceType (index in resource list, 0xFF if none)įeatureTerrainType (index in feature terrain list, 0xFF if none) The map data is inverted, which means that the bottommost row rendered on the screen is stored on the top row of the array and the topmost row rendered on the screen is stored on the last row of the array. Geography list data Typeįeature wonders(e.g. Each string list will have a zero byte to split items. ResourceDataSize (Length of resource list)įollowing the header, is a list of strings whose size is determined in the header. Settings (hasWorldWrap, hasRandomResources, hasRandomGoodies)įeatureTerrainDataSize (Length of feature terrain list)įeatureWonderDataSize (Length of feature wonder list) The rightmost 4 bits are for version, which is set to 12 for newer files.) ScenarioVersion (The leftmost 4 bits are for scenario. civ5map files, which stores the map data. json and reuse the exported json as the input filename. If you want to modify the map, you can export the map as a json by providing an output filename with the file extension. civ5map file and generate an output image. This program will convert a Civ 5 map with the file extension. The physical map focuses on generating the terrain, while the political map shows the civilization boundaries and major cities. You have the option of generating a physical map or a political map. This program is designed to provide you a detailed view of the entire map in one single image. Most custom maps designed for Civ 5 will usually provide screenshots of the map, but they will either only show a portion of the map in the game or a zoomed out image which shows all of the cities but not the terrain.
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